At a middle school, 30% of students buy lunch in the cafeteria and the remaining students bring lunch from home. A spinner with 10 equal-sized sections numbered 0-9 will be used to simulate the lunch trend. How can you design a simulation to guess whether the next 20 students buy lunch or bring lunch from home?
A:Assign the numbers 0–3 to represent students who buy lunch and the numbers 4–9 to represent students who bring lunch from home. Spin the spinner 20 times and count how many spins are between 0–3 and how many are between 4–9.
B:Assign the numbers 0–2 to represent students who buy lunch and the numbers 3–9 to represent students who bring lunch from home. Spin the spinner 10 times and count how many spins are between 0–1 and how many are between 4–6, then multiply the counts by 2.
C:Assign the numbers 0–2 to represent students who buy lunch and the numbers 3–9 to represent students who bring lunch from home. Spin the spinner 20 times and count how many spins are between 0–2 and how many are between 4–9.
D:Assign the numbers 0–3 to represent students who buy lunch and the numbers 4–9 to represent students who bring lunch from home. Spin the spinner 10 times and count how many spins are between 0–3 and how many are between 4–9.